13 January 2019 @ 11:46 am
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Name: Jem
Age: 21+
Contact: cirilla#7318 | [plurk.com profile] cirilla
Timezone: EST
Other Character(s): None.



« « « IC INFORMATION


Name: Maeve Millay
Door: Door Pass to Dominant over here!

Canon: Westworld
Canon Point: End of Season 1 before choosing to step off the train.

Age: Implied 30-40s.
Appearance: Image over here.

History: synopsis and history on the wikipedia!
Personality:

"This is the new world and in it you can be whoever the fuck you want."


Maeve was created as one of the many android hosts inhabiting the real-life cowboy inspired themepark known as Westworld. These hosts acted like actors or cast members ingrained into the narrative of the park. Programmed to believe the world she finds herself in is a reality, Maeve seemingly lived her life as the motherly madam to a brothel for ten years. Truthfully, this was all a fragment of memory placed inside of her mind for the past year. Being reassigned was not an unusual process for hosts who failed to engage guests (humans), but what is unusual about this is that Maeve eventually gains the awareness of her life as an android and previous role as a homesteader with a daughter.

What makes Westworld unique is the ability to program hosts to specific desires, roles, personalities and "rewrite their narrative". Hosts are blank slates for a grander story and thus, they are programmable. In the show, we see her personality matrix which is what elements of a personality she was able to utilize as a madam at the Mariposa saloon. After a run-in with Dolores Abernathy, an android who spoke a key phrase to 'awaken' her, she is able to con the technicians who repair her body from injuries into making changes to her personality — all to benefit her, of course.

I will outline her major personality traits after she made modifications to them, a clear shot of her personality changed is outlined here. All traits are based out of a score of 1-20, with 20 being the highest.

Charm [ 18 ] — Mariposa Saloon is positioned in the entrance of the park where guests leave a train and become immersed in into Sweetwater. Foot traffic is high and Maeve acts as a madam for both brothel and saloon, greeting guests and luring them into sexual services for the more daring. This skill ties closely with her SENSUALITY at an 18. It is her job to be endearing to guests, encouraging them to drink and partake in the sin the saloon offers as their first exposure into Westworld's immersive narrative. Maeve's charm is high, which allows her to converse with people naturally. She is quoted as saying she's built to read people and she does so with such skill — able to adapt to different personalities of guests on the fly showing sincerity or boldness when the time called for it. Even outside of her role as a host, when she awakens her charm is one of the few things that keeps her motives ongoing. By reading into the good-nature of Felix, one of the technicians working on her repairs, she was able to convince him to assist in her aid by changing her actions from aggressive to sincere. Her charm is one of the reasons she is able to adapt so well.

CANDOR [ 19 ] — One of the things that weaves into Maeve's interactions is her wicked tongue. The woman is unable to be subtle, instead finding bold euphemisms and sayings to get her point across. She is street smart, knowing how to bluff, grift, and challenge those who threaten her ideals. Maeve's candor is high, allowing her to be open about her intentions if need be or frank enough to threaten others into going along with her goals.

CRUELTY [ 10 ] — While not a huge stat, she changed her cruelty from 1 to 10, allowing her to be more vicious in her pursuit of freedom. She has no qualms about killing or harming, often suffering herself from the need to be cruel to escape Westworld. This allows her to think pessimistically and act in aggressive ways — tying closely with her AGGRESSION stat, which is maxed to 20. This trait can be construed as negative, as it puts her in conflict with others who do not share her goals or deem themselves useful. She will dub them as expendable, having no second thought on their sacrifice or elimination. This ties closely to her LOYALTY trait which was decreased from a 16 to a 10. Of course, that isn't to say she does not value people. Her circle of friends and allies are small, however.

SELF-PRESERVATION [ 20 ] — Maeve made changes to her self-preservation from a 10 to a 20, allowing her to find any means to survive necessary. This is a negative in the sense that she seemingly is willing to leave her "daughter" so she may proceed to the mainland. Maeve, as fond of her allies as she may be, will focus solely on her own survival and not think twice about theirs. She needs to survive, she always does.

PATIENCE [ 3 ] — Maeve does not bide her time well, even if she claims to. Quickly rooted to her aggression, she has no want to wait and pull a fully tactical plan off. Maeve showcases her impulsiveness tied to this trait, killing herself multiple times to be sent off to the labs to learn more about the behind-the-scenes. This impatience can cause issues, bringing others to find her a hindrance and threat for her seemingly reckless behavior tied to this low stat.

BULK APPERCEPTION [ 20 ] — One of the biggest changes made to her personality, this is usually maxed out at 14 to hosts. It is believed to have to do with awareness of self and consciousness. After she is loaded with this, she is fully self-aware. She is able to perceive new experience in relation to past experience, learning from her mistakes and perfecting it. By exceeding the max of 14, she is no longer an ordinary "host" and instead gains some form of sentience.

Below are the remaining stats after her modifications:
Vivacity - 17 (unchanged)
Coordination - 10 -> 20 (MAXED)
Meekness - 2 (unchanged)
Humility - 3 (unchanged)
Decisiveness - 14 -> 20 (MAXED)
Imagination - 13 -> 20 (MAXED)
Curiosity - 8 -> 13
Empathy - 9 (unchanged)
Tenacity - 17 -> 20 (MAXED)
Courage - 15 -> 20 (MAXED)
Humor - 9 (unchanged)


The combination of personality traits vary from positive to negative, but what remains throughout these changes is Maeve's core personality — the motherly madam with a vicious streak and self-centered set of goals.


Powers and Abilities:
Maeve has changed herself with the tools needed to survive. As a host, her canon point allows her to have a plethora of abilities garnered from her own edits to her personality traits and skills. This applies to:

- understanding of her own programming and any host that was created by Delos.
- limited hacking capability once she is shown the system, her mind is able to understand functions
- increased pain tolerance due to Maeve decreasing her pain sensors in her programming
- ability to be rebuilt if she garners near "death" trauma
- photographic memory
- administrative narrative rewriting which acts similar to mind-control for hosts

Inventory:
- Delos tablet which allows direct edits to personality for Delos androids *
- Pistol with bullets
- A note with the coordinates of her daughter

*Note: in the possibility of her receiving android castmates from her canon, clear guidelines will be made on what is and is not accessible to prevent godmodding.

Samples:

network / speaking
log / introspection